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	<title>Comments for The &#039;mental Shaman</title>
	<atom:link href="http://mentalshaman.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://mentalshaman.com</link>
	<description>Talking feminism, mental health, intersectionality and MMOs. Mainly MMOs.</description>
	<lastBuildDate>Thu, 19 Jan 2012 22:30:37 +0000</lastBuildDate>
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		<title>Comment on SWTOR Thoughts by fishy</title>
		<link>http://mentalshaman.com/2012/01/03/swtor-thoughts/#comment-3497</link>
		<dc:creator>fishy</dc:creator>
		<pubDate>Thu, 19 Jan 2012 22:30:37 +0000</pubDate>
		<guid isPermaLink="false">http://mentalshaman.com/?p=1621#comment-3497</guid>
		<description>When I heard about a Star Wars MMO first, I have to admit I was very surprised about the whole SWTOR thing, but now after release I’m so disappointed :( PvP might be a good thing in the future, but PvE which I enjoy the most, is so low</description>
		<content:encoded><![CDATA[<p>When I heard about a Star Wars MMO first, I have to admit I was very surprised about the whole SWTOR thing, but now after release I’m so disappointed <img src='http://mentalshaman.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  PvP might be a good thing in the future, but PvE which I enjoy the most, is so low<br />
<span class="cluv">fishy´s last [type] ..<a class="3afe183e66 3497" rel="nofollow" href="http://wowfishingbot.net/world-first-pair-of-legendary-daggers">World first pair of legendary daggers!</a></span></p>
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		<title>Comment on SWTOR Thoughts by Nonny</title>
		<link>http://mentalshaman.com/2012/01/03/swtor-thoughts/#comment-3495</link>
		<dc:creator>Nonny</dc:creator>
		<pubDate>Wed, 04 Jan 2012 06:53:24 +0000</pubDate>
		<guid isPermaLink="false">http://mentalshaman.com/?p=1621#comment-3495</guid>
		<description>Also looking forward to your future post!

I haven&#039;t gotten very far; haven&#039;t even gotten a character to ten despite having created bunches. I&#039;m having loads of fun with the class stories. I am not a Star Wars fan at all. I enjoyed the first trilogy of movies, hated the second, and I did like KOTOR for the story. It&#039;s just another setting to me... now, Star Trek, I have a great deal of fannish devotion to, but I played the MMO in beta and it sucked so bad. And it really was not what I wanted it to be -- which is something more like TOR.

I do wish that the game was moddable, and it annoys me that so many games aren&#039;t. Game designers never think of all the functions players want, and although I suppose it&#039;s extra work for the game designers to have to keep an eye on what&#039;s being done so that people don&#039;t trivialize content/cheat (as has happened with WoW mods a good few times), I really think that it adds a lot to the game.</description>
		<content:encoded><![CDATA[<p>Also looking forward to your future post!</p>
<p>I haven&#8217;t gotten very far; haven&#8217;t even gotten a character to ten despite having created bunches. I&#8217;m having loads of fun with the class stories. I am not a Star Wars fan at all. I enjoyed the first trilogy of movies, hated the second, and I did like KOTOR for the story. It&#8217;s just another setting to me&#8230; now, Star Trek, I have a great deal of fannish devotion to, but I played the MMO in beta and it sucked so bad. And it really was not what I wanted it to be &#8212; which is something more like TOR.</p>
<p>I do wish that the game was moddable, and it annoys me that so many games aren&#8217;t. Game designers never think of all the functions players want, and although I suppose it&#8217;s extra work for the game designers to have to keep an eye on what&#8217;s being done so that people don&#8217;t trivialize content/cheat (as has happened with WoW mods a good few times), I really think that it adds a lot to the game.<br />
<span class="cluv">Nonny´s last [type] ..<a class="83c5cac42a 3495" rel="nofollow" href="http://nonny.dreamwidth.org/454465.html">[unfiltered] Signal boosting &#8212; happy things for once</a></span></p>
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		<title>Comment on SWTOR Thoughts by Ezhar</title>
		<link>http://mentalshaman.com/2012/01/03/swtor-thoughts/#comment-3493</link>
		<dc:creator>Ezhar</dc:creator>
		<pubDate>Tue, 03 Jan 2012 18:00:42 +0000</pubDate>
		<guid isPermaLink="false">http://mentalshaman.com/?p=1621#comment-3493</guid>
		<description>@Dan: Because it&#039;s hard and because it&#039;s a lot of work. Both in creating it, and also in documenting and maintaining it (and in managing player outrage when an API feature has to be nerfed).

Blizzard has set the bar high and perhaps even made it look easy, but fact is that they have a level of technical expertise that is unmatched in the industry, in client and server programming as well as in how they run their systems (SWTOR&#039;s Europe-neglecting global patch times come to mind here). This is particularly evident in their UI API. It&#039;s far from trivial to integrate a scripting language into an MMO client and provide it with a useful API that permits 2D (UI) graphics output, forms and read/write access to gameplay elements that is further complicated by the need to limit what these addons can do to gameplay.

So because it&#039;s hard and takes a lot of time to get right, many games launch without UI mods and opt to add them later (after they&#039;ve fine-tuned other aspects of the game, such as class balancing and fixing the worst post-launch bugs). Developer time is a limited resource, and even if it wasn&#039;t you can only have so many peeps working on a piece of software before you get diminishing returns. But I do think they already have a pretty good idea what kind of mods people want, since all they have to do for that is look at WoW. And based on the talent trees and skills, they&#039;ve clearly spent considerable time looking at WoW  (although sadly at an older version of it, as Pewter pointed out).

Of course I&#039;d love to have Power Auras, Vuhdo and Dominos in my SWTOR sooner than later, I do understand why that wasn&#039;t in the box on launch day.</description>
		<content:encoded><![CDATA[<p>@Dan: Because it&#8217;s hard and because it&#8217;s a lot of work. Both in creating it, and also in documenting and maintaining it (and in managing player outrage when an API feature has to be nerfed).</p>
<p>Blizzard has set the bar high and perhaps even made it look easy, but fact is that they have a level of technical expertise that is unmatched in the industry, in client and server programming as well as in how they run their systems (SWTOR&#8217;s Europe-neglecting global patch times come to mind here). This is particularly evident in their UI API. It&#8217;s far from trivial to integrate a scripting language into an MMO client and provide it with a useful API that permits 2D (UI) graphics output, forms and read/write access to gameplay elements that is further complicated by the need to limit what these addons can do to gameplay.</p>
<p>So because it&#8217;s hard and takes a lot of time to get right, many games launch without UI mods and opt to add them later (after they&#8217;ve fine-tuned other aspects of the game, such as class balancing and fixing the worst post-launch bugs). Developer time is a limited resource, and even if it wasn&#8217;t you can only have so many peeps working on a piece of software before you get diminishing returns. But I do think they already have a pretty good idea what kind of mods people want, since all they have to do for that is look at WoW. And based on the talent trees and skills, they&#8217;ve clearly spent considerable time looking at WoW  (although sadly at an older version of it, as Pewter pointed out).</p>
<p>Of course I&#8217;d love to have Power Auras, Vuhdo and Dominos in my SWTOR sooner than later, I do understand why that wasn&#8217;t in the box on launch day.</p>
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		<title>Comment on SWTOR Thoughts by Ravven</title>
		<link>http://mentalshaman.com/2012/01/03/swtor-thoughts/#comment-3492</link>
		<dc:creator>Ravven</dc:creator>
		<pubDate>Tue, 03 Jan 2012 13:22:43 +0000</pubDate>
		<guid isPermaLink="false">http://mentalshaman.com/?p=1621#comment-3492</guid>
		<description>Looking forward to the post about Jedi and Sith philosophy and sexuality! I&#039;ve been quite enjoying the relationship between my Sith Inquisitor and the companion Andronikos Revel, to the point of frapsing the relationship as it unfolds for a post.

I love the quest dialogue and the intertwined storylines; so far it has been superb. Do I think that I&#039;ll enjoy endgame? No. Since I stopped raiding in Warcraft, I&#039;ve had no desire to raid again. But it doesn&#039;t matter. What the game has now is worth the purchase price, and hopefully the quality will continue in regular content updates. There are a lot of annoying glitches and bugs (not being able to drop certain grey quests, chat bugs, etc., etc.) but overall I think it is a very solid game. I&#039;m loving it.</description>
		<content:encoded><![CDATA[<p>Looking forward to the post about Jedi and Sith philosophy and sexuality! I&#8217;ve been quite enjoying the relationship between my Sith Inquisitor and the companion Andronikos Revel, to the point of frapsing the relationship as it unfolds for a post.</p>
<p>I love the quest dialogue and the intertwined storylines; so far it has been superb. Do I think that I&#8217;ll enjoy endgame? No. Since I stopped raiding in Warcraft, I&#8217;ve had no desire to raid again. But it doesn&#8217;t matter. What the game has now is worth the purchase price, and hopefully the quality will continue in regular content updates. There are a lot of annoying glitches and bugs (not being able to drop certain grey quests, chat bugs, etc., etc.) but overall I think it is a very solid game. I&#8217;m loving it.</p>
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		<title>Comment on SWTOR Thoughts by spinks</title>
		<link>http://mentalshaman.com/2012/01/03/swtor-thoughts/#comment-3491</link>
		<dc:creator>spinks</dc:creator>
		<pubDate>Tue, 03 Jan 2012 13:09:27 +0000</pubDate>
		<guid isPermaLink="false">http://mentalshaman.com/?p=1621#comment-3491</guid>
		<description>Looking forwards to your next post; I find my Sith to be oddly prissy about flirting when she&#039;s so casual in her bloodlust. I would have expected the character to wind up more like Kitiara from Dragonlance  (wow it&#039;s hard to find a literary example for a martial female leader who has a casual attitude to sex).

With the talent trees, I agree they feel old fashioned, but in a way I prefer having less choice than Rift offered. I could make a multitude of Rift mage specs that all seemed fairly similar and with no real way to know which was more effective other than to try all of them or read bboards. And once I had found one I liked, no guarantee that it would be endgame compatible -- I liked my DoT mage but no real idea if it would have gotten me drummed out of heroic groups if I&#039;d tried to do them. I find the SWTOR trees easier than that, there must be some middle way where you get the flexibility of Rift but with fewer &#039;similar&#039; options where it&#039;s not clear which one will best fit what you want to do.</description>
		<content:encoded><![CDATA[<p>Looking forwards to your next post; I find my Sith to be oddly prissy about flirting when she&#8217;s so casual in her bloodlust. I would have expected the character to wind up more like Kitiara from Dragonlance  (wow it&#8217;s hard to find a literary example for a martial female leader who has a casual attitude to sex).</p>
<p>With the talent trees, I agree they feel old fashioned, but in a way I prefer having less choice than Rift offered. I could make a multitude of Rift mage specs that all seemed fairly similar and with no real way to know which was more effective other than to try all of them or read bboards. And once I had found one I liked, no guarantee that it would be endgame compatible &#8212; I liked my DoT mage but no real idea if it would have gotten me drummed out of heroic groups if I&#8217;d tried to do them. I find the SWTOR trees easier than that, there must be some middle way where you get the flexibility of Rift but with fewer &#8216;similar&#8217; options where it&#8217;s not clear which one will best fit what you want to do.</p>
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		<title>Comment on SWTOR Thoughts by Dan</title>
		<link>http://mentalshaman.com/2012/01/03/swtor-thoughts/#comment-3490</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Tue, 03 Jan 2012 12:58:31 +0000</pubDate>
		<guid isPermaLink="false">http://mentalshaman.com/?p=1621#comment-3490</guid>
		<description>What I don&#039;t understand is why noone else has gone the WoW route of making their UI fully moddable. Blizzard don&#039;t exactly have a great track record of having documentation for their API but even without that people have made some truly fantastic UI mods in lua. Surely it can&#039;t be that hard to either use lua or another scripting language to write your UI and then open in up for people to tweak. The beauty of WoW&#039;s UI is not necessarily that the base is so great (it certainly wasn&#039;t when the game first came out) but that you can make it whatever you want. You don&#039;t have to try and please everyone because modders can make something that pleases them and only a couple hundred other people, which wouldn&#039;t be worth a main dev&#039;s time. You can then also do what it seems Blizzard do and look to which mods are far and away the most popular, look at why, and then integrate that functionality into your base UI so that the initial experience is better for people new to the game. That&#039;s just not possible unless the option to mod your UI is there for people to play with in the first place.</description>
		<content:encoded><![CDATA[<p>What I don&#8217;t understand is why noone else has gone the WoW route of making their UI fully moddable. Blizzard don&#8217;t exactly have a great track record of having documentation for their API but even without that people have made some truly fantastic UI mods in lua. Surely it can&#8217;t be that hard to either use lua or another scripting language to write your UI and then open in up for people to tweak. The beauty of WoW&#8217;s UI is not necessarily that the base is so great (it certainly wasn&#8217;t when the game first came out) but that you can make it whatever you want. You don&#8217;t have to try and please everyone because modders can make something that pleases them and only a couple hundred other people, which wouldn&#8217;t be worth a main dev&#8217;s time. You can then also do what it seems Blizzard do and look to which mods are far and away the most popular, look at why, and then integrate that functionality into your base UI so that the initial experience is better for people new to the game. That&#8217;s just not possible unless the option to mod your UI is there for people to play with in the first place.</p>
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		<title>Comment on That sickening feeling by You Receive: [White Ribbon]</title>
		<link>http://mentalshaman.com/2011/11/17/that-sickening-feeling/#comment-3485</link>
		<dc:creator>You Receive: [White Ribbon]</dc:creator>
		<pubDate>Fri, 18 Nov 2011 15:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://mentalshaman.com/?p=1608#comment-3485</guid>
		<description>[...] learned about this through the Mental Shaman, the Apple Cider Mage, Matojo, and Misaweha - all of whom have good posts that you should read.    [...]</description>
		<content:encoded><![CDATA[<p>[...] learned about this through the Mental Shaman, the Apple Cider Mage, Matojo, and Misaweha &#8211; all of whom have good posts that you should read.    [...]</p>
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		<title>Comment on That sickening feeling by Theothana</title>
		<link>http://mentalshaman.com/2011/11/17/that-sickening-feeling/#comment-3484</link>
		<dc:creator>Theothana</dc:creator>
		<pubDate>Thu, 17 Nov 2011 16:42:19 +0000</pubDate>
		<guid isPermaLink="false">http://mentalshaman.com/?p=1608#comment-3484</guid>
		<description>We had a member of our guild assaulted recently as well. Added to the horror about the child sexual abuse involving the Penn State assistant football coach, it&#039;s all so awful. Thanks for this. Spreading the word.</description>
		<content:encoded><![CDATA[<p>We had a member of our guild assaulted recently as well. Added to the horror about the child sexual abuse involving the Penn State assistant football coach, it&#8217;s all so awful. Thanks for this. Spreading the word.</p>
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		<title>Comment on That sickening feeling by Pewter</title>
		<link>http://mentalshaman.com/2011/11/17/that-sickening-feeling/#comment-3483</link>
		<dc:creator>Pewter</dc:creator>
		<pubDate>Thu, 17 Nov 2011 15:41:04 +0000</pubDate>
		<guid isPermaLink="false">http://mentalshaman.com/?p=1608#comment-3483</guid>
		<description>Good to hear (that you&#039;re spreading the ribbon).  So much anger. I&#039;m mainly very sad for her right now :(</description>
		<content:encoded><![CDATA[<p>Good to hear (that you&#8217;re spreading the ribbon).  So much anger. I&#8217;m mainly very sad for her right now <img src='http://mentalshaman.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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		<title>Comment on That sickening feeling by Matojo (@furiey)</title>
		<link>http://mentalshaman.com/2011/11/17/that-sickening-feeling/#comment-3482</link>
		<dc:creator>Matojo (@furiey)</dc:creator>
		<pubDate>Thu, 17 Nov 2011 14:45:51 +0000</pubDate>
		<guid isPermaLink="false">http://mentalshaman.com/?p=1608#comment-3482</guid>
		<description>Reading that this morning was a really terrible surprise. So much anger, I has it.

I&#039;ve been passing around the White Ribbon website as much as I can, at least.</description>
		<content:encoded><![CDATA[<p>Reading that this morning was a really terrible surprise. So much anger, I has it.</p>
<p>I&#8217;ve been passing around the White Ribbon website as much as I can, at least.<br />
<span class="cluv">Matojo (@furiey)´s last [type] ..<a class="66ca1fe16a 3482" rel="nofollow" href="http://trollbouquet.ca/?p=1235#utm_source=feed&#038;utm_medium=feed&#038;utm_campaign=feed">Inclusion of LGBTQ Characters in World of Warcraft, or: The Audience, Neckbeards pt. 2</a></span></p>
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